The main idea behind the Blender No2Go course is to enable a student to start from nothing through a series to tasks and exercises to be able to find your own way with the Blender software. In Edu-speak, to become a self-directed learner in control of your own knowledge acquisition.
- Introduction to Blender
- Creating Credits
- Basic Modelling
- Materials & Textures
- Mini Project: Stellar Cartography
- Creating Environments
- Modelling a Vehicle
- Present an advanced skill
- Organic Modelling
- Rigging
- Organic Modelling
- Animation Cycle, walk cycles
- Pop-up town
- Adding Sound & an intro to video editing
- Project: Comic Book Style -> Alternative Rendering styles – Cycles & Freestyle
- Special FX Editing
- Short Film Project
This is the current plan, and more topics will be hyper-linked here once I rewrite the topics